TL;DR
Design goal: A chromatic aberration macro that can be my default CA solution.
Compared to the native Chromatic Aberration Removal tool (which also seems to be a bit broken?):
- Easy set up (for my default usage, i.e. a bit of colored edges)
- Fairly nice (optional) blur (using two directional blurs to keep the blur "centered")
- Edge saturation boost.
- Two 'transform' styles.
- Motion Blur
- No limits on any of the settings*. Go nuts.
*I think.. might have missed something somewhere.
One thing that's always annoyed me to no end (besides the length of the name) is the limits set by the Chromatic Aberration Removal tool. The scaling of the channels can't go beyond -5 and 5. Sure you can chain multiple nodes but who does that? Well. I did that. Point is one shouldn't have to.
Chromatic Aberration Removal tool vs Chromini It macro
In "regular" use it just adds a bit of color fringing. Got no fun GIFs for that. So here's one that shows the Motion Blur in action (Chromatic Aberration Removal has none):
Anyways, I realize that there's a different goal for the Chromatic Aberration Removal tool so comparing them is a bit silly. Also, to be fair, it renders faster than my macro. But again, comparing them is, uh, silly.
What's what
I spent way too much time getting the Flip Channels thing to work properly so if you decide to try out the macro, be sure to click it at least once. Thanks in advance.
How I (usually) use the macro and why
- Drop it in after the footage using the default settings.
That's it.
If I want a bit less I'll set the Overall Strength to 0.5. If I want more I push up the settings. If the size gets big enough, throwing in some blur can look nice.
And again, all settings can go beyond the default range of the sliders which means it can be used more like 'crazy' effect. But at that point I might instead use my Chromate It macro which is really starting to become more of an "effect" macro. Especially with the (pretty substantial) 0.5 update. Which is exactly why I made this. To have something simple when all:ish you need/want is something simple.
I Salute You
The extremely cool "trick" of using a negative blend setting on a merge node to boost the color values is taken from the ml_caos macro by @Millolab. Really adds a bit (or bananas amount) of pop to stuff. Super neat!
The nerdy cool macro corner
Using INP_SplineType = "StepIn",
for multibuttons is pretty handy!
Version history
0.1